Home­FAQ­Search­Memberlist­Usergroups­Register­Log in
Post new topic   Reply to topicShare | 
 

 Damage Rules

View previous topic View next topic Go down 
AuthorMessage
Revan
Admin


Number of posts: 11
Age: 15
Registration date: 2008-09-04

PostSubject: Damage Rules   Fri Sep 05, 2008 4:22 pm

Here you will find the damage of each weapon. Also find out how much damage reduction from armour.

Basics:

Equipable:

Melee:

Katana - +10 Damage
Ókatana - +23 Damage
Broad Sword - +15 Damage
Great Sword - +30 Damage
Naginata - +12 Damage
Claymore - +24 Damage
Bastard Sword - +18 Damage
Scimitar - +16 Damage
Great Axe - +30 Damage
Axe - +20 Damage
Double Axe - +25 Damage
Dagger - +5 Damage
Wooden Katana - +7 Damage
Stick - +3 Damage
Crowbar - +8 Damage
Metal Pole - +9 Damage
Katar - +12 Damage
Claws - +14 Damage

Ranged:

ShortBow - +5 Damage
LongBow - +10 Damage
Crossbow - +25 Damage
Compound Bow - +23 Damage
Throwing Knifes - +12 Damage
Darts - +5 Damage
Sling - +2 Damage

Armours:

Leather Armour - -8 Damage
Samurai Garments - -14 Damage
Iron Armour - -12 Damage
Steel Armour - -15 Damage
Full Plate Armour - -25 Damage
Scale Armour - -20 Damage
Wooden Armour - -5 Damage

Enhancements:

Weapon Upgrades:


Flame - +5 Damage (10% chance to burn your opponent)
Freezing - +5 Damage (10% chance to freeze your opponent)
Lightning - +5 Damage (10% chance to paralize your opponent)
Stone - +5 Damage (10% chance to crush your opponent)
Venomous - +5 Damage (10% chance to poison your opponent)
Energy Drain - +10 Damage (10% chance to regain 5% of your health)
Vorpal - 5% chance to instant kill
Extending - +12 Damage
Armour Piercing +15 Damage
Blood Drain - +16 Damage (10% chance to regain 20% of your health)
Darkness - +18 Damage (20% chance to make your opponent flinch)
Light - +18 Damage (20% chance to make your opponent flinch)

Armour Upgrades:

Flame - -5 Damage
Freezing - -5 Damage
Lightning - -5 Damage
Stone - -6 Damage
Venomous - -5 Damage
Darkness - -10 Damage
Light - -10 Damage
Hardened Armour - -12 Damage

Advanced:

Equipable:

Melee:


White Katana - +32 Damage
Black Katana - +32 Damage
Grey Katana - +35 Damage
Ring Blade Katar - +28 Damage
Ring Blade Katar v2 - +34 Damage

Ranged:

Compound LongBow - +30 Damage
Sling Shot - +24 Damage

Back to top Go down
View user profile
 

Damage Rules

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
The Blood Wars :: General :: Rules-
Post new topic   Reply to topic